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- // Persistence Of Vision Raytracer version 2.0 sample file.
-
- // piece 2:
- // by Truman Brown 11/91
-
- // Close-up of a museum piece in the Woild Museum
-
- // The lighting is intentionally dim when the image is rendered.
- // You can enhance the image using PicLab's gamma, brightness, and
- // contrast command when you post-process the image.
-
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
-
- #include "light.inc"
- #include "ttexture.inc"
- #include "tori2.inc"
- #include "spural1.inc"
- #include "spural2.inc"
-
- union {
- object { light3 translate < -43, 14, -80> }
- object { light3 translate < 134, 223, -20> }
- object { light4 translate < 28, 88, -259> }
- pigment { White }
- }
-
- camera {
- location < 15.0, 23.0, -55.0>
- direction < 0.0, 0.0, 2.0 >
- up < 0.0, 1.0, 0.0 >
- right < 4/3, 0.0, 0.0 >
- look_at < 0.0, -0.5, 0.0 >
- }
-
- #declare orb =
- union {
- object { torus7 translate 9.510565*y texture { oak } }
- object { torus5 translate 8.090170*y texture { oak } }
- object { torus3 translate 5.877853*y texture { oak } }
- object { torus1 translate 3.090170*y texture { oak } }
- object { torusx translate 0.000000*y texture { oak } }
- object { torus1 translate -3.090170*y texture { oak } }
- object { torus3 translate -5.877853*y texture { oak } }
- object { torus5 translate -8.090170*y texture { oak } }
- object { torus7 translate -9.510565*y texture { oak } }
- sphere { <0, 0, 0> 4.3 texture { pigment { White } finish { ambient 0.0 diffuse 0.1 reflection 0.98 specular 1.0 roughness 0.00001 } } }
-
- object { torus9 rotate <90, 60, 0> texture { brace_texture } }
- object { torus9 rotate <90, 120, 0> texture { brace_texture } }
- object { torus9 rotate <90, 180, 0> texture { brace_texture } }
- bounded_by {
- sphere { <0, 0, 0>, 11.0 }
- }
- rotate 25*z
- }
-
- #declare plate =
- intersection {
- object { Cylinder_Y scale <15, 1, 15> }
- plane { y, 0 }
- plane { -y, 1 }
-
- texture { gilt_texture }
- }
-
- #declare plate_border =
- intersection {
- object { Cylinder_Y scale <17, 1, 17> }
- object { Cylinder_Y scale <15, 1, 15> inverse }
- plane { y, 0 }
- plane { -y, 1 }
-
- texture { oak }
- }
-
- object { orb translate 3.0*y }
- object { spural1 rotate -28*y translate < 8.9, -12.5, -0.5> }
- object { spural2 rotate 212*y translate <-8.9, -12.5, -0.5> }
-
- object { plate translate -12.7*y }
- object { plate_border translate -12.7*y }
-