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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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STUTTGART
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GRAPHICS
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RAYTRACING
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POVRAY-2.2
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SCENES
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level3
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PIECE2
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Text File
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1993-09-28
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3KB
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84 lines
// Persistence Of Vision Raytracer version 2.0 sample file.
// piece 2:
// by Truman Brown 11/91
// Close-up of a museum piece in the Woild Museum
// The lighting is intentionally dim when the image is rendered.
// You can enhance the image using PicLab's gamma, brightness, and
// contrast command when you post-process the image.
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "light.inc"
#include "ttexture.inc"
#include "tori2.inc"
#include "spural1.inc"
#include "spural2.inc"
union {
object { light3 translate < -43, 14, -80> }
object { light3 translate < 134, 223, -20> }
object { light4 translate < 28, 88, -259> }
pigment { White }
}
camera {
location < 15.0, 23.0, -55.0>
direction < 0.0, 0.0, 2.0 >
up < 0.0, 1.0, 0.0 >
right < 4/3, 0.0, 0.0 >
look_at < 0.0, -0.5, 0.0 >
}
#declare orb =
union {
object { torus7 translate 9.510565*y texture { oak } }
object { torus5 translate 8.090170*y texture { oak } }
object { torus3 translate 5.877853*y texture { oak } }
object { torus1 translate 3.090170*y texture { oak } }
object { torusx translate 0.000000*y texture { oak } }
object { torus1 translate -3.090170*y texture { oak } }
object { torus3 translate -5.877853*y texture { oak } }
object { torus5 translate -8.090170*y texture { oak } }
object { torus7 translate -9.510565*y texture { oak } }
sphere { <0, 0, 0> 4.3 texture { pigment { White } finish { ambient 0.0 diffuse 0.1 reflection 0.98 specular 1.0 roughness 0.00001 } } }
object { torus9 rotate <90, 60, 0> texture { brace_texture } }
object { torus9 rotate <90, 120, 0> texture { brace_texture } }
object { torus9 rotate <90, 180, 0> texture { brace_texture } }
bounded_by {
sphere { <0, 0, 0>, 11.0 }
}
rotate 25*z
}
#declare plate =
intersection {
object { Cylinder_Y scale <15, 1, 15> }
plane { y, 0 }
plane { -y, 1 }
texture { gilt_texture }
}
#declare plate_border =
intersection {
object { Cylinder_Y scale <17, 1, 17> }
object { Cylinder_Y scale <15, 1, 15> inverse }
plane { y, 0 }
plane { -y, 1 }
texture { oak }
}
object { orb translate 3.0*y }
object { spural1 rotate -28*y translate < 8.9, -12.5, -0.5> }
object { spural2 rotate 212*y translate <-8.9, -12.5, -0.5> }
object { plate translate -12.7*y }
object { plate_border translate -12.7*y }